AI Insights · Timothy · January 2023
Top 5 io Games on Android in Oceania Q4 2022
Analyzing the performance of the top 5 io games on the Android platform in Oceania during Q4 2022, highlighting trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 io games on the Android platform in Oceania showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
Hole.io
The game saw a fluctuating trend in weekly downloads, starting at approximately 7.6K and dipping to 4.2K by late November, only to rise again to around 8.9K by the end of December. Revenue peaked at about $307 in late September and gradually decreased to $159 in the final week of December. Active users mirrored the download trends, with a notable increase from 36.3K in late September to 42.3K by the end of the year.
Paper.io 2
Weekly downloads for this game showed a significant rise in early November, reaching 9.2K, before stabilizing around 7K towards the end of December. Revenue experienced a gradual increase, peaking at $139 in the final week of December. Active users saw a steady climb from 11.4K in early October to 22.3K by the end of the quarter.
Snake.io - Fun Snake .io Games
This game had a consistent increase in downloads, starting at 6.2K in late September and reaching 6.6K by the end of December. Revenue remained relatively stable, fluctuating around $50-$70 throughout the quarter. Active users showed a gradual increase, peaking at approximately 30.6K in the last week of December.
Survivor In Rainbow Monster
Downloads for this game saw a sharp decline from 16.2K in mid-October to around 800 by mid-December, with a slight uptick to 1.2K by the end of the year. Revenue followed a similar trend, peaking at $37 in mid-October and tapering off to $7 by the end of December. Active users peaked at 29.9K in mid-October, before declining to around 14.1K by the end of the year.
slither.io
The game’s downloads remained relatively stable, fluctuating around 2K to 3K throughout the quarter. Revenue showed minor fluctuations, peaking at $43 in late October and ending at $38 in the last week of December. Active users saw a slight increase from 25.4K in late September to 24.2K by the end of December.
For more detailed insights and data, visit Sensor Tower.